(no subject)
Jun. 22nd, 2008 11:49 amSometime yesterday my father did major dish-duty. I'm impressed. and now I must do my part to keep the dishes down to a managable level. Thus far I've washed the dishes used to make my breakfast, but not the plate/fork for munching. In a minute I'll rectify that. If only I could remember the other reason I was going to go downstairs...? Well, that's done. And I've been drafted into helping to clean off the table. Blergh. If it weren't such a disaster, I'd take a picture to share the horror. But it's so bad that I can't have evidence of how bad it really, really is.
I started, and finished, Project 17 yesterday. For the first 42 pages or so, I was meh. I figured I'd finish the next chapter and go to sleep. Next thing I know, I've finished the book. So it's definitely good, but it was missing something. I'm not sure how much of the problem was me and my headache [one should always actually get up to turn the light on when a storm starts brewing, but noooooo... I kept thinking I'd put the book down] and how much was the actual book. Project 17 is about five teenagers who are shooting a movie [more reality than anything, but not a documentary or even just a "hey, this was our friday night"] at an abandoned mental institution that's set to be demolished within a week. Fun times, right? While I will never truly understand why people willingly do this sort of thing in movies and possiblity reality, who knows, I'll allow it because if it's done well, you'll scare the crap out of me anyway.
For whatever reason there are patient files littering the various rooms in the institution. This bugged me every time it was mentioned, but, hey, I've never managed to sneak into such a place, so maybe that's realistic. Who knows. The number 17 is everywhere all over this place but it's never explained why. This annoyed me most of all. There's a haunting involving a patient who seemed depressed but actually went round the bend during her stay in the funny farm. The biggest problem, aside from the lack of explanation for the 17s, is that the creeping dread required for such a story is shot shortly after it starts to mount. Just as you're good and ready for a good scare, bam! You switch perspectives or we jump forward in the story without a payoff, only to have it explained away by something else. So you're back to square one. There are some instances where you tiptoe up to Freak Out Ville only to step back and try and rationally explain things away. Those I'm cool with. It's the one where you've got two people, hiding in the dark, and then someone starts whispering to one of them, and just as something should, I dunno, happen, you're told the other person was messing with them. Um, no? Try again. You can pull that trick twice, and then I cry foul. Hell, I cry foul the first time.
I liked it for the most part, quirks aside, but it felt as if it were holding back. Missing something, possibly intentionally. It should have been longer. Now I have to find myself a good locked-in-the-loony-bin movie and make due. Damn it.
I started, and finished, Project 17 yesterday. For the first 42 pages or so, I was meh. I figured I'd finish the next chapter and go to sleep. Next thing I know, I've finished the book. So it's definitely good, but it was missing something. I'm not sure how much of the problem was me and my headache [one should always actually get up to turn the light on when a storm starts brewing, but noooooo... I kept thinking I'd put the book down] and how much was the actual book. Project 17 is about five teenagers who are shooting a movie [more reality than anything, but not a documentary or even just a "hey, this was our friday night"] at an abandoned mental institution that's set to be demolished within a week. Fun times, right? While I will never truly understand why people willingly do this sort of thing in movies and possiblity reality, who knows, I'll allow it because if it's done well, you'll scare the crap out of me anyway.
For whatever reason there are patient files littering the various rooms in the institution. This bugged me every time it was mentioned, but, hey, I've never managed to sneak into such a place, so maybe that's realistic. Who knows. The number 17 is everywhere all over this place but it's never explained why. This annoyed me most of all. There's a haunting involving a patient who seemed depressed but actually went round the bend during her stay in the funny farm. The biggest problem, aside from the lack of explanation for the 17s, is that the creeping dread required for such a story is shot shortly after it starts to mount. Just as you're good and ready for a good scare, bam! You switch perspectives or we jump forward in the story without a payoff, only to have it explained away by something else. So you're back to square one. There are some instances where you tiptoe up to Freak Out Ville only to step back and try and rationally explain things away. Those I'm cool with. It's the one where you've got two people, hiding in the dark, and then someone starts whispering to one of them, and just as something should, I dunno, happen, you're told the other person was messing with them. Um, no? Try again. You can pull that trick twice, and then I cry foul. Hell, I cry foul the first time.
I liked it for the most part, quirks aside, but it felt as if it were holding back. Missing something, possibly intentionally. It should have been longer. Now I have to find myself a good locked-in-the-loony-bin movie and make due. Damn it.