Harry Potter Clue, the Clue that wasn't.
I was wrong in my early assement of the game. It's actually pretty Clue-like, which is good since half the reason I bought it was because I thought maybe, if Mom batted her eyelashes just right, she could convince my father to overlook the Potter refs and play. I... don't really foresee that happening now that we've played five games, but hey. It's fun, although I get freakishly competitive. So it's a good thing I won all three games today, huh? Except... Mums should win too.

There's the game board. When you first pull it out of the box you wonder what the hell is up with all the holes. Then you realize you've got gears for a reason.

Gears. Or... the Wheel O' Potter!

When you spin one of the four house wheels, you run the risk of the Dark Mark showing up. You can also get the Dark Mark when you roll the Hogwarts die. Anyway, the Dark Mark will cause you to lose House Points and if you lose all your HPs, you're out of the game. So, um, not strictly clue. On the other hand, when you spin the wheels, you also open new and different secret passageways. Some rooms have two secret passageways.

You also open and close various doors throughout the castle. The library door is open, the doors to both the Great Hall and Defense Against the Dark Arts are closed if you needed a bit of a cheat sheet.

You've got two decks of cards. The Dark Mark/Death Eater deck which basically attempts to screw you at every turn and you've got the Help Card pile, which provides you with Allies, Items, and Spells to defeat the Dark Mark as well as bust your ass into or out of the Room of Requirement. You've got three dice. Two regular and one Hogwarts. If you roll, say, Ravenclaw, you spin the wheel one notch clockwise. If you roll a Dark Mark, you pick up a card and kiss your ass goodbye. Or you can roll the Help Card signal and you can draw a Help card. Another, I should say, as you begin the game with one.

Hermione is Miss Scarlet, Harry is Professor Plum, Ron is Mustard, Neville is Green, Luna [!] is White, and Ginny is Peacock. To begin the game, you pick a card at random. The person you pick is the Victim. You pick amongst the five remaining characters and away you go. I know, you're thinking, "wait, what..." That leaves you wondering about the suspects, yes? You've got the Malfoy boys [Draco and Lucius], Bellatrix, Peter Petigrew, Crabbe & Goyle [yes, as one, unlike the Malfoys who are sepperate], and Umbitch.

Then you've got six weapons that include a Portkey and the Vanishing Cabinet, and your rooms which are: The Hospital Wing, the Room of Requirement, Potions Class, the Trophy Room, Divination, the Owlery, the Library, D.A.D.A, and the Great Hall.

To really throw a wrench in your plans you might figure things out on the first go, but you have to make it to Dumbledore's office to make your Accusation.
That little rule saved my arse more than once.

House Points. Huzzah!

The one thing I loathe about the game is that the character pieces don't have the character's pictures on them. Which would be fine if they were simply red/blue/white/etc. But instead they've got that hunk of ? plastic there instead.

Gimme a picture, damn you, so that when I demand to be Luna I don't have to keep eying the card.

A game in progress.
Definitely worth the $20 or so it cost online, but if you paid $35, tell Books-A-Million you're breaking up with them. :p
I was wrong in my early assement of the game. It's actually pretty Clue-like, which is good since half the reason I bought it was because I thought maybe, if Mom batted her eyelashes just right, she could convince my father to overlook the Potter refs and play. I... don't really foresee that happening now that we've played five games, but hey. It's fun, although I get freakishly competitive. So it's a good thing I won all three games today, huh? Except... Mums should win too.

There's the game board. When you first pull it out of the box you wonder what the hell is up with all the holes. Then you realize you've got gears for a reason.

Gears. Or... the Wheel O' Potter!

When you spin one of the four house wheels, you run the risk of the Dark Mark showing up. You can also get the Dark Mark when you roll the Hogwarts die. Anyway, the Dark Mark will cause you to lose House Points and if you lose all your HPs, you're out of the game. So, um, not strictly clue. On the other hand, when you spin the wheels, you also open new and different secret passageways. Some rooms have two secret passageways.

You also open and close various doors throughout the castle. The library door is open, the doors to both the Great Hall and Defense Against the Dark Arts are closed if you needed a bit of a cheat sheet.

You've got two decks of cards. The Dark Mark/Death Eater deck which basically attempts to screw you at every turn and you've got the Help Card pile, which provides you with Allies, Items, and Spells to defeat the Dark Mark as well as bust your ass into or out of the Room of Requirement. You've got three dice. Two regular and one Hogwarts. If you roll, say, Ravenclaw, you spin the wheel one notch clockwise. If you roll a Dark Mark, you pick up a card and kiss your ass goodbye. Or you can roll the Help Card signal and you can draw a Help card. Another, I should say, as you begin the game with one.

Hermione is Miss Scarlet, Harry is Professor Plum, Ron is Mustard, Neville is Green, Luna [!] is White, and Ginny is Peacock. To begin the game, you pick a card at random. The person you pick is the Victim. You pick amongst the five remaining characters and away you go. I know, you're thinking, "wait, what..." That leaves you wondering about the suspects, yes? You've got the Malfoy boys [Draco and Lucius], Bellatrix, Peter Petigrew, Crabbe & Goyle [yes, as one, unlike the Malfoys who are sepperate], and Umbitch.

Then you've got six weapons that include a Portkey and the Vanishing Cabinet, and your rooms which are: The Hospital Wing, the Room of Requirement, Potions Class, the Trophy Room, Divination, the Owlery, the Library, D.A.D.A, and the Great Hall.

To really throw a wrench in your plans you might figure things out on the first go, but you have to make it to Dumbledore's office to make your Accusation.
That little rule saved my arse more than once.

House Points. Huzzah!

The one thing I loathe about the game is that the character pieces don't have the character's pictures on them. Which would be fine if they were simply red/blue/white/etc. But instead they've got that hunk of ? plastic there instead.

Gimme a picture, damn you, so that when I demand to be Luna I don't have to keep eying the card.

A game in progress.
Definitely worth the $20 or so it cost online, but if you paid $35, tell Books-A-Million you're breaking up with them. :p